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With dual-spec introduced in the game, there are also discussions about an Itemrack-like mod being introduced to the default UI 伴随着双天赋系统被引入,同样将会有讨论将类·物品架系统引入到默认界面中。
There are 30 specs but only 25 spots in a raid. The class choice should be very flexible and the buff/debuff system overhaul was done to help with that. Cancelling a buff because a class wasn't available (like Shamans for Bloodlust) was not desirable. 我们有30个天赋但RAID中只有25个席位。所以在RAID职业的选择上将会具有弹性,BUFF/DEBUFF系统的改革就是为了做到这一点。因为一个职业没人就无法拥有那种BUFF(比如萨满的嗜血)是不可取的。
Most buffs now affect the whole raid and multiple classes can give them, however none of them will stack. You should get more types of buffs by bringing a fewer number of players and will be able to optimize them by bringing the right spec but it definitely won't be as necessary as it was in TBC. (Note : See Raidcomp !) 大部分BUFF现在作用于全团并且有多个职业可以提供类似BUFF,然而他们不能叠加,你可以少带一定数量的玩家来通过选择合适的天赋去优化团队。不过对这个的要求不像TBC那样高。
All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro. 所有坦克现在都可以作为主坦克,同时他们的仇恨制造被增强了以使得战斗变得更有趣(不用总是盯着OMEN怕OP了),战斗现在更考察技术而不是因为随机仇恨而导致团灭。