游戏截图
    more
    设定原稿
    more
    新闻中心

    [魔兽世界] 暴雪嘉年华放出魔兽世界相关改动信息

    来源: bbs.ngacn.cc 编辑: SGamer.com|慕容剑点击: 3669
    Posted: 2008-10-11 17:46:05
    系统改动
     

    暴雪嘉年华给我们带来了魔兽世界—巫妖王之怒关于游戏系统和职业变动的相关信息,详细内容请点击查看

    更多暴雪嘉年华专题报道,关注Blizzcon.sc2p.com

    Dual-Spec system 双天赋系统

    With dual-spec introduced in the game, there are also discussions about an Itemrack-like mod being introduced to the default UI
    伴随着双天赋系统被引入,同样将会有讨论将类·物品架系统引入到默认界面中。


     
    Group Flexibility 团队组成弹性

    There are 30 specs but only 25 spots in a raid. The class choice should be very flexible and the buff/debuff system overhaul was done to help with that. Cancelling a buff because a class wasn't available (like Shamans for Bloodlust) was not desirable.
    我们有30个天赋但RAID中只有25个席位。所以在RAID职业的选择上将会具有弹性,BUFF/DEBUFF系统的改革就是为了做到这一点。因为一个职业没人就无法拥有那种BUFF(比如萨满的嗜血)是不可取的。

    Most buffs now affect the whole raid and multiple classes can give them, however none of them will stack. You should get more types of buffs by bringing a fewer number of players and will be able to optimize them by bringing the right spec but it definitely won't be as necessary as it was in TBC. (Note : See Raidcomp !)
    大部分BUFF现在作用于全团并且有多个职业可以提供类似BUFF,然而他们不能叠加,你可以少带一定数量的玩家来通过选择合适的天赋去优化团队。不过对这个的要求不像TBC那样高。



    Tanking 坦克(万年老生常谈)

    All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro.
    所有坦克现在都可以作为主坦克,同时他们的仇恨制造被增强了以使得战斗变得更有趣(不用总是盯着OMEN怕OP了),战斗现在更考察技术而不是因为随机仇恨而导致团灭。



     
    文章导航
    玩家评论
    发表您的评论(文明评论 违者屏蔽 违规举报 请勿争吵)
    小提示:如果你觉得某个玩家的评论有碍环境的话,可以点击按钮对其进行绿化。
    ?2008 blizzcon.sc2p.com 2008暴雪嘉年华版权所有 鄂ICP备06010781号