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    [魔兽世界] 暴雪嘉年华放出魔兽世界相关改动信息

    来源: bbs.ngacn.cc 编辑: SGamer.com|慕容剑点击: 3670
    Posted: 2008-10-11 17:46:05
    职业变动(一)
    Death Knight 死亡骑士

    The original idea behind the rune system was a totally customizable rune pool (like, 6 Unholy runes) but "it sucked". They changed it to what is it today (2 Runes of each type)
    符文系统的初衷是能够完全自己设计符文池(比如6个符文全是不洁符文),然而这个想法难产了。所以就变成了现在我们所见的每种符文各2个了。

    Death Knights shouldn't be played like a metronome and is intended to be an interactive and reactive class.
    死亡骑士的玩法不应该是机械的而应该有很多的互动。

    As a death knight, your talent trees are a good way to define "your style, but not your role". Devs want to bring this philosophy to other classes.
    作为一名死亡骑士,你的天赋树决定的是你的风格而不是你的角色,Devs将把这套理论扩展到其他职业上去。(我很怀疑这个想法有多可行,别的不说,骑士这个职业就是典型)



    Druid 德鲁伊

    Balance druids have been greatly improved and you shouldn't see a lot of OOMkins anymore. Their DPS is now on par with other DPS classes.
    平衡德已经被显著地增强了。你现在不会见到很多缺魔之类的事情了,他们的DPS现在和其他DPS职业不相上下

    Balance DPS looks pretty good now but developpers are keeping an eye on the survavibility
    平衡德的DPS设计是比较成功的,但是我们会继续关注其的生存力

    Entangling roots was allowed indoor to give druids more crowd control ability in instances.
    根须缠绕能在室内使用从而使德鲁伊在副本内有CC手段

    Restoration were stuck in the HoT niche and were very limited in 5-mans or raids. Nourish is new flash heal-like spell added to solve this problem on single targets and Wild Growth was added to give them an AOE Heal.
    恢复德受HOT的局限很大,从而在5人副本或者RAID中不是很吃香。滋养就是一个新的像快速治疗一样的法术来解决这个问题。同时,野性生长也被加入了AOE治疗的能力。

    Druids were also given an OOC resurrection spell.
    德鲁伊同样被给予了脱离战斗后的常规复活。

    Feral druids were decent at tanking and DPSing, but couldn't master any of these fields. In WotLK you can take all the bear talents to become a very good main tank, or all the cat talents to have a very high DPS.
    野性德在TANK和DPS上做的门门通,但是却不是样样精。在WLK中你们通过选择天赋可以成为优秀的主坦克或者高输出DPS。

    Feral mana is a known issue, and developpers don't want intellect on feral gear. This is being looked at
    野性德的魔法值是一个问题,但是别想在也行套装中加入智力值,我们会想其他办法。



    Hunter 猎人

    The hunter pet system was overhauled because it was "clumsy for new players".
    猎人的宠物系统进行了改革因为它对新玩家的亲和度不够。

    The shot rataion has been cleaned to make things easier for hunters and make them less reliant on mods or macros.
    射击循环被消除以便让猎人更少的依赖于宏(抽筋宏的末日?)

    Freezing shot was introduced to make pulls faster without having to deploy your traps on the ground each time.
    冰冻射击引入的目的是为了减少每次引怪时布设陷阱的时间



    Mage 法师

    Frostfire Bolt is a way to achieve an elemental tree with mages, they should be able to deal both fire and frost damage
    冰火球术是一个让法师选择元素(冰火)天赋的方法,他们能同时造成冰霜和火焰的伤害。(双加成的暗示?不过不太可能,能部分加成就不错了)

    Mage DPS looks pretty good now, there are still a few mana issues getting fixed very soon
    法师的DPS很好,但是有耗魔问题,我们会尽快解决

    Living Bomb base damage will most likely be increased and the spell mechanics might be modified slightly. Overall, the 51-points talent weren't meant to be spammed and developpers want them to be situational
    塔利班的基础伤害现在看起来要增加同时法术会做轻微的修改。一言概之,51点天赋技能不代表NB到你只用这个技能就可以了,设计者想要他们变得更合适。

    Frost and Fire looks pretty balanced now, but Arcane needs a few more tweaks. Arcane needs to be more "mobile"
    冰火之间现在已经很平衡了,然而奥术需要一些调整从而变得更“灵活”

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